MA011.1b

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Standard 1.1b - Level 1

Using objects, demonstrate the meaning off equal, less than, and greater than with whole numbers from 0 to 100

Standard in Kid Friendly Language

Students will be able to tell if a number is bigger than, smaller than or the same as another number.

Standard Unwrapped

KNOW Student will understand greater than, less than, and equal to terminology and its meaning.

ABLE TO DO Student will be able to identify whether a number is greater than, less than, or equal to another given number.

Instructional Strategies

  1. Teacher will model the use of greater than, less than and equal to signs on overhead.
  2. Students will be asked to display correct signs on slates from their desk to practice the skill.
  3. Students will use various manipulatives to compare numbers in this manner.

Assessment Strategies

  • Essential skills assessment given at the beginning of the year and then at the end of the year.
  • Unit 5 Everyday Mathematics assessment

Resources

Lessons 5.3 and 5.6 Lesson 8.1, 8.2, 10.3 review using base ten blocks and slates (Mental math and reflexes)

Cynthia's lessons on counting, and < > = (Spanish too)

More of Cynthia's lessons on < > =

Lesson on < > = from NCTM

"Tally Ho"-game to practice comparing sets from NCTM

"Number Match"-game to practice matching numbers and < > = using die and unifix cubes

"Greater Than"-card game to practice < > =

Projects and Activities

Top-It
This is a card game played at various times during the year. Two players are optimal, but if more challenge is necessary, you may more players. Each player turns over a card. The owner of the highest card gets to keep all the cards that were turned over. The person keeping the highest number of cards is the winner. The focus of this game is the ability to determine the bigger or smaller number, not necessarily who the winner might be. As the students are introduced to addition facts, we play Addition Top-It.
Addition Top-It
Played just like the above game, but each player turns over two cards. The sum of the two cards is determined. The player with the highest sum gets to keep all the cards that were layed out.
Coin Grab
Pair students. Put dimes and pennies in a bag students can not see through. Student grabs a handful of coins to count. His partner grabs a handful to count. Winner has the highest number. May need to control the number of dimes to make it a number students can count successfully.
Domino Snatch
Pair students. Turn all dominoes face down. Take turns turning one over and counting to see who has the bigger number.
Base 10 Bash
Pair students. Use base 10 longs and cubes. One student represents a number with his longs and cubes. His partner is to show the determined number (either 10 more, or less; or 1-10 more or less). Ex: First student shows 32 with 3 longs and 2 cubes. Partner is to show 10 more, so he shows 4 longs and 2 cubes. As students get better, they can determine what they want their partner to show.
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